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Myth the fallen lords
Myth the fallen lords













DevelopmentĪccording to Jason Jones, Lead Designer and Lead Programmer on The Fallen Lords, Bungie had, prior to the commencement of the project, begun development on a first-person shooter that was intended to be the next evolution of the Marathon series. Furthering the morose atmosphere, there is no music during missions, with the only sounds outside of battle being ambient environmental noises. This blood and gore is persistent, and large-scale confrontations will often scar the landscape and litter it with the remains of the dead. Intense battles will stain the ground red with blood, and strong attacks literally rip bodies to pieces.

myth the fallen lords myth the fallen lords

To accompany its atmosphere of dread, Myth's presentation is fairly graphic for an RTS. Myth also features a robust multiplayer component that still retains a following more than a decade after its release. Controlled from an isometric perspective, the game engine employs two-dimensional sprites on fully three-dimensional backgrounds, and detailed physics govern everything from the trajectory of projectiles to the way a severed head rolls downhill. Often referred to as a real-time tactical game due to its focus on unit formations and positioning over resource gathering and base building, Myth challenges players to overcome incredible odds by using a finite number of troops effectively.

myth the fallen lords

Myth: The Fallen Lords is the first in the Myth series of real-time strategy games created by Bungie Studios and set in a bleak fantasy realm.















Myth the fallen lords